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It uses server set levels, whether that is from a mod higher in the load order, or override server settings. NOTE: This mod does not touch creature or player levels. More dinos will be added and tweaks will be made over time.Īll information for this mod, including spawn codes, taming food, and server balancing, can be found on the google doc here Please give me feedback on anything and everything. These items include a tranq system, healing items, dino blood, multiple sets of armor, tranq pike, taming helpers, wake up stimulate, and more! On top of dinos, this mod also adds varying items to enhance game play. Celestial's are the pure and true counter part, set there as a counter balance. They have sold their soul to evil in order to gain ultimate power. Apex variants are carnivorous fighters, and Fabled variants are passive work horses.ĭemonics are cast away creatures hell bent on becoming useful, powerful, mounts. Almost every creature has an alpha variant. Toxic, Alpha, Apex, and Fabled dinos are math based, and are 3x, 5x, 10x 16x vanilla stats. The bosses include Primal, Origin, and the Creator. Currently, you can tame Toxics, Alpha's, Apex, Fabled, Buffoon, Celestial, Demonic, Elder, and Elemental. This mod adds varying tameable tiers of dinos, as well as special boss dinos. Primal Fear is a massive dino mod built around PvE ONLY. While this is a draw back, the bright side is this method makes Primal Fear work on any map, even any new official map, without my intervention. This also includes adding any other dino mods to Primal Fear, whether it says it's compatible or not, which can cause unpredictable issues, such as overspawns and other unwanted behaviour. This is due to the new spawn system, which piggy backs off of vanilla dinos to spawn Primal Fear dinos. (Primal Fear flyers can level up speed, so that mod is not necessary). !!!! NOTE: Primal Fear is currently not compatible with any mod that overrides any vanilla creatures, such as classic flyers.
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